CREATIVITY AND PROBLEM SOLVING ON STEROIDS
Quickly and effectively dealing with problems and designing new solutions has become more important than ever
CREATIVE SOLUTION
DESIGN THINKING
DESIGN SPRINT
SYSTEMS THINKING
DESIGN (CSD) ONLINE
YOU HAVE AN URGENT AND SERIOUS PROBLEM ?
LOOKING FOR SOLUTIONS?
Together with your team we will find them - the best, innovative and complete - faster than you think!
IN YOUR BUSINESS, CREATING INNOVATION AND SOLVING PROBLEMS DOES NOT WORK?
Almost nobody did it right
We will teach your team to do it perfectly
DO YOU THINK THAT PEOPLE ARE NOT CREATIVE IN YOUR COMPANY AND WILL NEVER BE?
You are completely wrong
CREATIVITY IS NOT A GIFT, IT IS A METHOD
TRY CREATIVE DESIGNING SOLUTIONS WITH US (KPR)
KPR is a team method designed for our clients , creative and systemic solution design , to be used in every field of activity to design solutions, products, services and problem solving.
The method is based on the currently leading concepts of designing changes and innovation in times of constant change - Design Thinking, Design Sprint, Agile, perfect in new technology industries
In KPR - we supplemented it with System Thinking, analytical tools to ensure its effectiveness needed in traditional industries and other areas.
The subject of our offer is training, preparation and moderating workshops or implementation of the method at the client's
In a simpler language, CSD is
Energy Workshops consisting of the sequence of observation and interviews, questioning and analyzing responses, carried out in practice, prototypes or thought experiments, the activity of the individual connections (creating) and group (d deci ing).
Learning, developing, dynamic .
The CSD DOES NOT REQUIRE KNOWLEDGE OF METHODS OR SPECIALIZATION
IN THIS TOPIC
Only commitment is required,
AHA, one more ...
CREATIVITY IS FORCED. ANALYSIS AND CRITICS
WITHOUT LIMITS
We take Creativity and Control very seriously
WHAT YOU WILL GAIN BY USING THE NRP
Competitive
Advantage
troughinnovation
Creative workshops bring solutions that are different from those dominating the market.
Innovation is the driving force behind sales. Provided that addresses the needs of the customer, is technically realizable value terms and profitable.
These conditions are checked at every stage of the project implementation
In the NRP, we use the general concept of value because the financial factor is not always a determinant of value
High quality
developed solutions
The following elements of the process ensure the high quality of the CSD solutions:
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High level of creativity through "forced creativity"
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Much emphasis on examining the surroundings of the initial problem and carrying out impact analyzes
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The process of analyzing the effects of a solution
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Project iterations
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Strict control of compliance with the requirements
Solutions for particularly difficult situations
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Napotykane przeszkody i ograniczenia w procesie (KPR) zawsze podnoszą jakość rozwiązania.
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Kreatywność pozwala eliminować konflikty interesów pomiędzy zaangażowanymi w firmę
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W procesie projektowania kluczowe jest zrozumienie wszystkich interesariuszy.
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KPR wykorzystuje narzędzia analizy systemów, myślenia krytycznego, podejmowania decyzji ułatwiające podjęcie właściwych decyzji
Increase in employee involvement and competences
Working in a project group of the management and crew representatives builds their commitment and responsibility for the entire change process.
We rely on their knowledge and competences, which we supplement during work.
Joint development of the concept of changes instead of providing ready-made solutions motivates the team, reduces resistance and develops competences
Shortening the implementation time and acceptance in the organization
We focus our attention on the needs of the people involved in the project
By engaging employees in changes within the company, we increase their sense of security and influence.
Both of these factors have a key impact on the acceptance of introduced changes, the time of their implementation, their effectiveness and durability
One universal change management process
Creative Solution Design is in its essence complete
the process of effective change management. From recognizing the right need for change, possibilities of action, through preparation and testing, to the final assessment of suitability and implementation planning and the implementation itself.
The way of conducting in the form of a project group ensures communication with the entire organization and clients
WHEN AND WHAT IS IT WORTH USING THE NRP?
The subject of the workshop can be any project of change in the organization or outside it. It is worth using it when:
The expected effect of the solution will be worth involving a group of employees and experts
There is a need for the team to focus on a very specific problem and there is time pressure
There is no obvious solution to your challenge, and the problem is so significant and difficult that employees from different groups must work together to find a solution.
Perfect for starting product concept innovation, discovering possibilities, inventing original concepts and testing them and planning implementation
Workshops
Creative
How to improve the Creative Workshop
Preparation of
Company strategy
or How to make it always up to date
Designing Products and Services
lub Jak polepszyć jakość i proces projektowania
How to shorten the time of introducing products
Organization of the Sales Team
Improving Service Quality
Customers
Increasing the Efficiency of Processes
or How to design a continuous improvement process
Increasing Production Flexibility
Operational
Cost reduction
Increasing Team engagement
Motivation
Creating Bonus Systems
How to effectively introduce
changes in the organization
Implementation of
Continuous Improvement
Automation and Digitization of Processes
Improving the Quality of Internal Processes
OUR COOPERATION OFFER
Live presentation of the method
online
Promo
Warsztat ma na celu zapoznanie się z technikami kreatywnymi i analiz systemowych.
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Jako taki jest pełnym szkoleniem z częścią praktyczną na realnym przypadku
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Jest to warsztat szkoleniowy dla zespołu pracującego nad dużym projektem rozliczany w ramach projektu
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Warsztat jest promocją metody dlatego oferujemy bardzo korzystne warunki - Do 0 PLN włącznie
The aim of the workshop is to learn about creative techniques and system analyzes.
As such, it is a full training course with a practical part on a real-life case
It is a training workshop for a team working on a large project, settled under the project
The workshop is a promotion of the method, therefore we offer very favorable conditions - Up to PLN 0 inclusive
Conducting CSD workshops
Prowadzenie warsztatów KPR® w w/g zidentyfikowanych potrzeb zlecającego.
Przebieg warsztatów opisany w dalszej części. Czas trwania każdej z części zależy od rodzaju przedsięwzięcia. Niezależnie od jego rodzaju zawsze występują wszystkie eementy. W przypadku pierwszego
warsztatu dołączamy jeden dzień szkoleniowy na problemie rzeczywistym małej skali. Ceny za usługę w przypadku stałego doradztwa- preferencyjne
Conducting KPR® workshops in accordance with the identified needs of the client.
The course of the workshops is described below. The duration of each part depends on the type of project. Regardless of its type, all elements are always present. In the case of the first
of the workshop, we join one training day on a real small-scale problem. Prices for the service in the case of permanent consultancy - preferential
Implementation of the CSD process at
Dla klientów, którzy wypróbowali metodę i zechcą wdrożyć jako jako
stały element doskonalenia procesów i rozwoju pracowników, przeprowadzamy szkolenia i coaching dla przyszłych moderatorów. Zapewniamy dokumentację i skrypty dla realizacji całego procesu
For clients who have tried the method and would like to implement it as a permanent element of process improvement and employee development, we conduct training and coaching for future moderators. We provide documentation and scripts for the implementation of the entire process
ALL STAGES OF CREATIVE SOLUTION DESIGN
WE REALIZE ACCORDING TO DESIGN THINKING
The CSD CONTAINS ADDITIONAL ELEMENTS INCREASING THE POSSIBILITIES OF DT USAGE
DESIGN THINKING CYCLE
01 EMPATHY
02 DEFINITION
03 CREATION
04 PROTOTYPES
05 TESTING
05 VERIFICATION
WE GET TO KNOW THE USER
01 EMPATHY
We get to know the user's problems and their needs. We take care of the proper selection of user representatives. We observe, conduct interviews, work together with users. We experience what they do. We take care of contact with the entire spectrum of users.
WE REDEFINE THE PROBLEM
02 DEFINITION
As a result of observations and contacts with users, we redefine the problem. We separate expectations from needs and define the area of the solution, focusing on the explicit and hidden needs of users. We define the challenge in such a way as to enable the widest possible spectrum of solutions.
WE GENERATE IDEAS
03 CREATION
Creative ideas are generated through a formalized process that forces participants to step out of the obvious path of thought. This happens by questioning assumptions and forcing the use of aliens
operation models and generating additional constraints. In this way, using the team's potential, we go beyond the obvious solutions
WE CREATE PROTOTYPES
04 PROTOTYPES
We create the simplest visions of the solution and evaluate their usefulness. We visualize, role-play and build prototypes. We try many solutions at the same time. We remove defects from prototypes and adopted assumptions and concepts
WE TEST AND IMPROVE
05 TESTING
We test solutions in an authentic environment with its users. Thanks to this, we get to know user 01 and his problem 02 even better. We generate new ideas 03. We improve prototypes 04 , improve understanding of the solution, test 05
WE VERIFY THE SOLUTION
06 VERIFICATION
We verify the suitability of the solution and test it in various conditions. Depending on the type of the created solution, we use various verification methods, pilot and market versions. We carry out a full risk analysis. In case of no solution, we go back to the beginning to 01 EMPATHY
ADDITIONAL ELEMENTS
CREATIVE DESIGNING SOLUTIONS
B3 CONTROLLED
CREATIVITY
B2 DESIGN
SPRINT
A1 THINKING
SYSTEM
B4 INDIVIDUAL
COLLECTIVITY
E5 CRITICAL THINKING
F6 RISK
MANAGEMENT
ADDITIONAL ELEMENTS
CREATIVE SOLUTIONS DESIGN
B3 CONTROLLED
CREATIVITY
B2 DESIGN
SPRINT
A1 THINKING
SYSTEM
B4 INDIVIDUAL
COLLECTIVITY
E5 CRITICAL THINKING
F6 RISK
MANAGEMENT
WE KNOW THE SYSTEM
A1 SYSTEM THINKING
We learn about phenomena, patterns, structures, mental models, and define the interdependencies between factors influencing the customer, product, employees and company. The image of the system developed by the team becomes a reference point for current and future decisions. This picture complements the information obtained at stage 01 EMPATIZATION
WE INTENSIFY THE PROCESS
B2 DESIGN
SPRINT
We use the Design Sprint methodology to speed up the process. Especially useful in redefining the problem. Due to the high complexity of problems and limitations, when designing an organization, it requires more elements that give an objective, measurable image of the organization. Depending on the topic, the creative process is shortened or extended.
WE INSPIRE AND TEACH
C3 CONTROLLED CREATIVITY
We use methods that enhance or even force creativity to cause participants who do not practice creative methods to change their mindsets. In the first case, they are inspired by the use of the most creative solutions, and in the second case, they are forced to follow the patterns (SCAPMPER, TRIZ, Global Trends)
PRZYKŁADOWY PRZEBIEG KPR
Przedstawia ogólny przebieg sesji. W zależności od przedmiotu zagadnienia może różnić się sposobami realizacji oraz CZASEM TRWANIA. W przeciwieństwie do metody Design Sprint Google, nie określamy czasu trwania sprintu KPR, zależnie od typu zagadnienia może trwać od 1 do 4 dni. Przedstawiony przykład 4 etapowy jeden etap oznacza 1 dzień, służy projektom typu wdrożenie nowego produktu lub usługa, albo zaprojektowanie innowacyjnej propozycji wartości dla klienta. Zastosowanie pełnego procesu KPR może być skuteczne w czasie nie krótszym niż 1 dzień.
ETAP 0
Przed rozpoczęciem KPR
Wstępne poznanie problemu
Planujemy warsztaty
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Spotykamy się z klientami, aby lepiej poznać i zrozumieć ich problem, pomysł na produkt, lub usługę czy inną zmianę w sposobie prowadzenia biznesu.
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Identyfikujemy i wybieramy interesariuszy, którzy mają największy wpływ na sukces projektu.
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Uzgadniamy z klientami prace przygotowawcze leżące po stronie klienta.
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Definiujemy sposób realizacji sprintu KPR, określając przewidywaną ilość dni
ETAP 1
Wgląd w problem
Poznawanie Celu i zebranie informacji
Mapa systemu
Porządkowanie informacji -Zdefiniowane Cele
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Zapoznanie się z metodą i narzędziami KPR.
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Opis wyzwania przedstawiony przez decydenta/właściciela problemu.
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Wywiady eksperckie z zaangażowanymi-mapa potrzeb
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Rezultat: Zrozumienie rzeczywistych problemów, potrzeb, motywacji i oczekiwań użytkowników.
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Kreowanie różnorodnych wizji rozwiązania i wybór finalnego celu projektu
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Stworzenie mapy systemu - zaangażowani, procesy, zależności
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Stworzenie listy największych wyzwań dla projektu
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Zainspirowanie zespołu rozwiązaniami, produktami lub usługami
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Wizualizujemy wszystko - Problemy, cele, pomysły, inspiracje
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Indywidualna wizja rozwiązania każdego uczestnika
ETAP 2
Obraz systemu - Wizualizacja idei - Storyboarding
Decyzje- Wybór pierwszej wersji. Storyboarding
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Zapoznanie się uczestników z przygotowanymi koncepcjami
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Określenie minimalnych wymagań dla rozwiązania
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Stworzenie matrycy wymagań i możliwości dla każdej koncepcji
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Stworzenie wariantów pośrednich
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Wybór najlepszej koncepcji do dalszych prac spełniającej wymagania
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Uzupełniamy wybraną koncepcję pomysłami z innych koncepcji
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Stworzenie wizualizacji dla wybranej koncepcji.
ETAP 3
Prototypowanie
Wybrane Sposoby i narzędzia
Analizy i korekty
Wybieramy narzędzia do zbudowania prototypu rozwiązania (Interfejsy dla aplikacji, papierowe wersje produktów, narzędzia dla modelowania procesów dla zmian organizacyjnych
Budujemy prototypy rozwiązania
Analizujemy ich przydatności względem zdefiniowanych wymagań początkowych i stworzonych koncepcji we wczesnej fazie powstawania prototypu
Sprawdzamy możliwości efektywnego testowania prototypu
ETAP 4
Testowanie
Scenariusze testowania
Scenografia testowania
Testowanie Korekty
Walidacja efektu sprintu
Wprowadzenie w proces zaproszonych klientów, użytkowników, którzy będą testować przygotowany prototyp rozwiązania (niekoniecznie tych samych, którzy byli zaangażowani w dniu 1)
Przygotowanie infrastruktury testowania przez użytkowników oraz przebiegu (pytań) testów
Testowanie1 - Korekty - Testowanie2
Wnioski, dokumentacja produktu, zalecenia
Rezultat: Rozwiązany problem przetestowane pomysły w ukierunkowany i mierzalny sposób.
WE KNOW THE SYSTEM
A1 SYSTEM
THINKING
We learn about phenomena, patterns, structures, and mental models, defining the interdependencies between factors influencing the customer, product, employees, and the company. The image of the system developed by the team becomes a reference point for current and future decisions. This picture complements the information obtained at stage 01 EMPATIZATION
WE INTENSIFY THE PROCESS
B2 DESIGN
SPRINT
We use the Design Sprint methodology to speed up the process. Especially useful in redefining the problem. Due to the high complexity of problems and limitations, when designing an organization, it requires more elements that give an objective, measurable image of the organization. Depending on the topic, the creative process is shortened or extended.
WE INSPIRE AND TEACH
C3 CONTROLLED CREATIVITY
We use methods that enhance or even force creativity to cause participants who do not practice creative methods to change their mindsets. In the first case, they are inspired by the use of the most creative solutions, and in the second case, they are forced to follow the patterns (SCAPMPER, TRIZ, Global Trends)
WE INCREASE COMMITMENT
D4 INDIVIDUAL TEAMWORK
We increase the effectiveness of creative sessions by separating individual and team work at different stages of the session. In this way, we prevent the loss of the most creative solutions through group thinking dysfunctions or succumbing to strong personalities.
WE TEST AND IMPROVE
E5 CRITICAL
THINKING
During the session we teach and pay special attention to the principles of logical thinking, critical thinking, inference and structural decision making. In cases where reliable testing is not possible (e.g. for designing organizational changes or processes), you can use thought-based or system models
WE INSURE CREATIVITY
F6 RISK
MANAGEMENT
Due to the limitations of the testing possibilities and to ensure the possibility of implementing the most creative and effective solutions, we have included risk management tools and methods in the creative process
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